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Some questions about Concave Collider
Unity 2017 is now available, but does not support Concave(not Convex) Collider?
I looked into Asset Store and it seemed to implement Concave Collider in two major ways. One is to use the mesh itself as a collider, and the other is to use a collider shape. So what's the better way to get better performance in the following situations?
The Concave Collider object and the Concave Collider object conflict with each other(It's mobile game, and limit up to 5 to 10 object collisions at the same time). Objects have no more than 800 vertices and no more than 500 triangles. The average is 300 verts, 200 tris.
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