- Home /
Question by
Dorthonion · Jun 28, 2017 at 10:59 AM ·
collisioncollider2dcompound collider
Compound collision!
Hi,
I'm pretty new to Unity. I have a stick man (Bartholomew) I want to use as a player. He's composed of a circle and five rectangles. The rectangles all have colliders and rigidbodies attached, as does the circle. Bartholomew himself (the parent object) just has a rigidbody (to stop him collapsing).
When I drop him from a height onto a kinematic square with a collider and rigidbody, he just falls through.
What do I need to change to get the collisions to work? One thing I have tried is making the child objects dynamic, which makes the collision register but then Bart collapses when he lands.
Comment
Answer by Dorthonion · Jun 28, 2017 at 11:15 AM
I have also tried enabling 'Use Full Kinematic Contacts' for each child object and it doesn't help.