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Question by stychu · May 09, 2016 at 07:21 PM · unity 5gameobjecttexturegametextures

One texture for all child gameobjects

HI guys. I've script which generates 2d array of quads as my map and those quads are falling down with time. I want to make One big texture for all of those quads rather that for one texture for single quad. Is it possible to get something like this ? I want one soft texture rather than 1000 of square textures.

https://imgur.com/KZNhFK8 (i dont want this )

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avatar image farhanblu · May 13, 2016 at 10:53 AM 0
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I don't understand, if all you want is one image tile repeated (like in the link attached), why don't you put 1 big quad and set its texture 'tiling' to 1000 by 1000.

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