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Question by Hydraxia · Aug 06, 2012 at 01:36 PM · texturegameblender

Texture problem

Hello!

I made arms to my game,but the texture looks ugly.

I switched to all shaders/textures. The arm get only 1 color,only with light/shadow effects.

This is how it looks now :/
http://kepfeltoltes.hu/120806/Unity_www.kepfeltoltes.hu_.png

(And sorry for mush questions)

(I made an texture in Blender too)

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Answer by ScroodgeM · Aug 06, 2012 at 10:38 PM

rather you have some troubles with UV mapping for model. texture needs correct UV mapping to know how exactly cover the model. UV mapping should be created in 3D app.

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Answer by Hydraxia · Aug 07, 2012 at 07:18 AM

Yes,i did it in Blender: Unwrapped,saved the 512x512 image,then in GIMP i edited/draw it. Exported to FBX,and to Unity.

Today made an sword too,with much-color texture for test,but it's ''buged'' too

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avatar image ScroodgeM · Aug 07, 2012 at 11:32 AM 0
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look for option like 'export uv mapping' or something like this in FBX export settings. i don't use blender so don't know where it is. your question is really 'how to make/export UV mapping from Blender to FBX

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Answer by Hydraxia · Aug 07, 2012 at 05:46 PM

It works now!

But when i start the game,the object doesn't appers/disappears

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avatar image ScroodgeM · Aug 07, 2012 at 08:50 PM 0
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methinks i missed something... why does object should 'appears/disappears'?

PS post your comments as comments, not as answers. and convert existing answers that are commetns to comments please.

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Answer by Hydraxia · Aug 07, 2012 at 05:15 PM

Solved,thank you!

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