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Question by Ag_Yog · Aug 23, 2017 at 12:46 AM · animationbutton trigger events

Why is my character not switching through animations when buttons are pressed?

I am using UI Buttons. I am trying to make the fly and attack buttons trigger different animations. My code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityStandardAssets.CrossPlatformInput;
 using UnityEngine.UI;
 
 public class CharizardController : MonoBehaviour {
 
     private Rigidbody rb;
     private Animation anim;
     //UI Buttons 
     public Button fire;
     public Button fly;
     //Button Pressed booleans
     public bool attack = false;
     public bool flight = false;
 
     public GameObject fireBall;
 
 
     // Use this for initialization
     void Start () {
         rb = GetComponent<Rigidbody> ();
         anim = GetComponent<Animation> ();
 
         fire.onClick.AddListener (fireButtonDown);
         fly.onClick.AddListener (flyButtonDown);
         fireBall.transform.gameObject.SetActive (false);
     }
 
     IEnumerator Wait(){
         fireBall.transform.gameObject.SetActive (true);
         yield return new WaitForSeconds (1);
         fireBall.transform.gameObject.SetActive (false);
         attack = false;
     }
 
     void fireButtonDown(){
         attack = true;
         fire.GetComponent<Button> ().interactable = false;
         fly.GetComponent<Button> ().interactable = false;
         StartCoroutine (Wait ());
     }
 
     void flyButtonDown(){
         flight = true;
         fly.GetComponent<Button> ().interactable = false;
         fire.GetComponent<Button> ().interactable = false;
     }
 
     // Update is called once per frame
     void Update () {
             
         if (attack == true) {
             anim.Play ("Attack");
         } else if (flight == true) {
             anim.Play ("Fly");
         }
 
         anim.Play ("Idle");
         fire.GetComponent<Button>().interactable = true;
         fly.GetComponent<Button>().interactable = true;
         attack = false;
         flight = false;
 
     }
 }

The attack buttons works as expected, but when I click the fly button, it doesn't work. Thanks for any help

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