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reversed faces
i made a model in 3ds max and i used a symmetry modifier to make it easier but when i put the symmetry modifier on it it was on backwards so i flipped the direction and now when i put the model into unity all the faces are reversed, as in if i look at a model the side closer to me is see through and the side further away is visible and i can see the texture on it. does anyone know how to fix this?
Answer by ThermalFusion · Aug 13, 2012 at 07:58 PM
In 3ds max, open object properties and enable backface cull, this hides the backs of polygons. Throw a normals modifier on the model to flip the polygons, or just flip them individually.
i put a normal modifier on the model and flip was already selected so i unselected it and it was still the same
Do you have a transparent material on the model in unity? That could also be the case. Only other thing I could think of is to collapse the model in max (right click -> convert to editable poly) then flip the normals on a clean stack. I usually always collapse models before exporting.
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