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Question by PascalGamingYT · Aug 18, 2017 at 05:17 PM · c#unity 5guibeginner

Get user's name in Unity using GUILayout.TextField()

I'm a beginner in unity and I want to get a user's name after my game ends, so I can save his score. To do this, I found out you use GUILayout.TextField(). I looked it up and made a C# script using it but for some kind of reason it gives me a compiler error. Here is the script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class NameGUI : MonoBehaviour {
 
     public string PlayerName = "Name Here";
 
     void OnGUI(){
         PlayerName = GUILayout.TextField (new Rect(0, 0, 200, 20), PlayerName);
     }
 }
 

And it gives me this error message:

*The best overloaded method match for 'UnityEngine.GUILayout.TextField(string, params UnityEngine.GUILayoutOption[])' has some invalid arguments

Argument 1: Cannot convert from 'UnityEngine.Rect to string'

Argument 2: Cannot convert from 'string' to 'UnityEngine.GUILayoutOption[]'*

I would really appreciate your help. If you have any questions, you can simply ask.

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avatar image PascalGamingYT · Aug 19, 2017 at 01:32 PM 0
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@Bunny83 Please help!

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Answer by Bunny83 · Aug 19, 2017 at 04:13 PM

When you use any method of the Unity API you should first check the documentation which usually list all overloads with their parameters. Or just use a proper IDE (like Visual Studio) which tells you right away what overloads are available once you write the opening bracket:

VisualStudio TextField parameters

So just use:

 PlayerName = GUILayout.TextField(PlayerName);

However if you prefer to specify the Rect manually, you have to use the GUI version:

 PlayerName = GUI.TextField (new Rect(0, 0, 200, 20), PlayerName);



visualstudiotextfieldparameterhelp.png (8.8 kB)
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Answer by PascalGamingYT · Aug 20, 2017 at 11:32 AM

It worked! Sorry for taking your time but thank you.

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