Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by QuietVenom · Dec 10, 2016 at 06:03 PM · c#unity 5beginner

[Help] hey i'm just a beginner... Problem with WEB GL build

So i'm programming a block breaker game and i'm already finished. Ican play without a problem on Unity but once i build it and run it for WEB GL the game won't let me break the blocks.

Please help!!!

http://gamebucket.io/game/72227b07-2e5e-47a1-b80d-606d7facb5be

This is my code for the block:

 using UnityEngine;
 using System.Collections;
 
 public class Brick : MonoBehaviour {
 
     public AudioClip crack;
     public Sprite[] hitSprites;
     public static int breakableCount = 0;
     public GameObject smoke;
     
     private int timesHit;
     private    LevelManager levelmanager;
     private bool isBreakable;
     
             // Use this for initialization
     void Start () {
         isBreakable = (this.tag == "Breakable");
         // Keep track of breakable bricks
         if (isBreakable){
             breakableCount++;
         }
         timesHit = 0;
         levelmanager = GameObject.FindObjectOfType<LevelManager>();
     }
     
     // Update is called once per frame
     void Update () {
         
     }
     
     void OnCollisionExit2D (Collision2D col){
         AudioSource.PlayClipAtPoint (crack, transform.position,0.25f);
         if (isBreakable){
             HandleHits();
         }
     }
     
     void HandleHits (){
         timesHit++;
         int maxHits = hitSprites.Length + 1;
         if(timesHit >= maxHits){
             breakableCount--;
             levelmanager.BrickDestroyed();
             Puff ();
             Destroy(gameObject);
         } else{
             LoadSprites();
     }
     }    
     void Puff (){
             GameObject smokePuff = Instantiate (smoke,transform.position,Quaternion.identity) as GameObject;
             smokePuff.GetComponent<ParticleSystem>().startColor = gameObject.GetComponent<SpriteRenderer>().color;
         }
         
     
     void LoadSprites () {
         int spriteIndex = timesHit - 1;
         if (hitSprites[spriteIndex] != null){
         this.GetComponent<SpriteRenderer>().sprite = hitSprites[spriteIndex];
         } else {
             Debug.LogError ("Brick Sprite Missing");
         }
     }
     
     //TODO remove this method once we can actually win
     void SimulateWin (){
         levelmanager.LoadNextLevel();
         
     }
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to activate gameObjects based on a boolean from another scene? 1 Answer

Detect OnMouseEnter/Exit/Down on childrens 0 Answers

Get user's name in Unity using GUILayout.TextField() 2 Answers

triplex 2d unity game 0 Answers

How to move the other object without moving the first object? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges