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Question by StarlingSoftworksInteractive · Oct 02, 2017 at 01:03 AM · c#unity 5beginnermovement script

My player still keep moving when i unparent it form the car

Hey guys, I am trying to get the player to hop into the car and drive the it and press 'e' to get out. I thought I might use transform.parent to move the car and the player at the same time and un-parent the player from the car when he gets out. Everything works except when I un-parent the player, it's decide to still move instead of coming to a dead stop. I have no clue what to do. Here is a video of what I mean YOUTUBELINK

     public GameObject player;
     public GameObject buggy;
     public Camera playerCamera;
     public Camera buggyCamera;
     public BuggyMovementController buggyMovementController;
 
     // Use this for initialization
     void Start () {
         buggyMovementController.enabled = false;
         ChangeToPlayerCamera();
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetKeyDown(KeyCode.E))
         {
             ExitBuggy();
         }
 
     }
 
     public void EnterBuggy()
     {
         player.SetActive(false);
         ChangeToBuggyCamera();
         buggyMovementController.enabled = true;
         player.transform.parent = transform;
     }
 
     public void ExitBuggy()
     {
         player.SetActive(true);
         ChangeToPlayerCamera();
         buggyMovementController.enabled = false;
         player.transform.parent = null;
     }
 
     public void ChangeToBuggyCamera()
     {
         buggyCamera.enabled = true;
         playerCamera.enabled = false;
     }
 
     public void ChangeToPlayerCamera()
     {
         buggyCamera.enabled = false;
         playerCamera.enabled = true;
     }


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Answer by StarlingSoftworksInteractive · Oct 02, 2017 at 09:09 PM

Thanks arnatus, I found a solution by looking at the docs. instead of parenting the player and the buggy, I manually set the player position when he exit the buggy

 player.transform.position = exitPosition.position; 
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avatar image arnatus · Oct 03, 2017 at 04:22 AM 0
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Glad you figured it out!

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Answer by arnatus · Oct 02, 2017 at 04:08 AM

buggyMovementController.enabled = false; won't prevent it from being called so I suggest you try destroying the buggyMovementController instead.

 Destroy(buggyMovementController);

Then add it back again via code after when the player enters the car. Try this solution and let me know otherwise I may have to get a closer look at your code.

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avatar image StarlingSoftworksInteractive · Oct 02, 2017 at 04:24 AM 0
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Hey Thanks for answering, the player still moves straight ahead once i exit the car (without me pressing the keys). I am still scratching my head

avatar image arnatus StarlingSoftworksInteractive · Oct 03, 2017 at 04:24 AM 0
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I see what's going there. I think I misunderstood your question and your video made me think that the Player and the Car were still moving forward after unparenting them. Anyway glad you were able to find a way to fix it.

avatar image StarlingSoftworksInteractive · Oct 02, 2017 at 05:58 AM 0
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I also use character controller on my player

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