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Question by
$$anonymous$$ · Oct 01, 2017 at 10:08 PM ·
animationunity 5blender
Specific Item Animation Setup
Hey everybody,
I'm working on creating an inventory system, and when I highlight over an item I need it to show in the characters hands.
I have the base system in place, but I was wondering how I would need to handle things such as weapons, like a bow? I've heard people tell me that in my InventorySlot class create a public string to include the AnimationName, and just play that animation in the Animator. What are your guys thoughts? Should I utilize state scripts?
I'm just looking for some guidance on the best way to handle this, thanks!
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