- Home /
Using blender tree in unity
So, when I make tree in blender from sapling tree, armature and animate it with this add-on, what I should do to make it works with wind in Unity ?
I know I don't know what you mean by "...with this add-on," so you need to be specific. I'm not aware of a Blender Add-On that is SpeedTree compatible. If you are wanting trees that are compatible with the Unity tree generation that uses wind zones, I think you would want to design/model them in Unity's Tree Editor and not in Blender. Unless you have highly stylized trees, that should be enough.
If I need stylized trees, I make them by hand, rig them with an armature, export the model, program a wind script that gives the effect on each bone in the rig. You'll need to learn a bit about how to dynamically/procedurally rotate transforms if that's the effect you'd want. If I don't have a complex weather system or reality isn't of concern but actually getting the game done is, or it's a really simple leaf movement then I'd just make the animations in blender.