0 Replies
0 Votes
Tomasay edited
How can I utilize different source files when building to different platforms?
Jan 28, '22 optimization·building·buildpipeline·platform-support
0 Replies
0 Votes
mammo6 published
With the Vivox positional channel voice chat function, only the same platforms are connected.
Nov 8, '21 platform·platform-support
0 Replies
0 Votes
KsaCommentator asked
What is the difference between these platforms: PC, Mac, Linux Standalone / Windows Build Support (IL2CPP) / Universal Windows Platform Build Support?
Apr 10, '21 platform·version·windows 10·platforms·platform-support
0 Replies
0 Votes
0 Replies
0 Votes
berk_can asked
AddForce on collision gives different results on different platforms
Aug 2, '20 physics2d·force·platform-support
0 Replies
0 Votes
blablaalb answered
What's the latest version of Unity that supports Android 4.2?
May 17, '20 in Help Room
1 Reply
0 Votes
Fredjack99 answered
Choose Target Platform "Mac" on Windows. (How to install missing components?)
Apr 26, '20 in Help Room
2 Replies
0 Votes
avazutaev rolled back
Pink textures on Nintendo Switch export
Feb 3, '20 shaders·build settings·platform-support
1 Reply
1 Votes
Skepper answered
Platform Dependent Code - Best Practice
Jun 7, '19 controller·platform-support·define
2 Replies
0 Votes
danieljfein asked
Best practices - Saving Player Settings across platform change
Apr 13, '19 build settings·best practices·platform-support
0 Replies
0 Votes
1 Reply
0 Votes
misher answered
Calling REST Api from within Unity - Android runtime error
Mar 8, '19 client-server·platform-support
1 Reply
1 Votes
ragsr asked
Build options for creating an iOS version of app developed on Windows system?
Jan 25, '19 in Help Room
0 Replies
0 Votes
TreyH edited
Platform Dependent Project Settings.
Jan 22, '19 inputmanager·project settings·platform-support
1 Reply
0 Votes
0 Replies
0 Votes
Managor answered
Is there an Ubuntu ppa for the Unity Editor?
Sep 20, '18 physics·editor·linux·linux editor·platform-support
1 Reply
1 Votes
lShadowl asked
Unity not being able to build to Android despite having the current android sdk installed.
Jun 27, '18 in Help Room
0 Replies
1 Votes
Fappp commented
How to restart scene with trigger? Closed
Jun 20, '18 collision·collider·trigger·restart·platform-support
1 Reply
1 Votes
alqamarIndonesia commented
Cross platform 2D camera
May 25, '18 camera·script.·resolution·2d-gameplay·platform-support
1 Reply
0 Votes
fafase commented
I want to know how to add nintendo as a platform when building my game in unity,I wanted to make a game for nintendo, what are the tools and steps should i follow?
May 19, '18 building·platform-support
0 Replies
0 Votes
TheMaster001 answered
Unity 2017.2 CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details.
Feb 28, '18 in Help Room
3 Replies
0 Votes
PotatoesChipsStudio answered
Remote Settings Unity 2017.2.1f1 Platform Segmentation always return All Current Users
Feb 7, '18 android·ios·settings·remote·platform-support
1 Reply
0 Votes
2 Replies
0 Votes
Ginxx009 commented
Does Unity have any plan to support Wechat Mini Games platform? Closed
Jan 11, '18 webgl·html5·platform-support
0 Replies
0 Votes
unitier edited
Kinect doesn't work on the virtual machine or Mac.
Nov 27, '17 windows·mac·kinect·osx·platform-support
0 Replies
0 Votes
insominx commented
How do I get the exact values of the near and far planes in clip space, both in a shader and in C#?
Nov 16, '17 in Help Room
0 Replies
0 Votes
Waixi commented
Unity 5.6, File, Build settings - No Windows Store Platform listed.
Oct 9, '17 in Help Room
2 Replies
1 Votes