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Character Animation Import Problem
I have a biped character in 3ds max with a few animations on the timeline. When I export the FBX and import into Unity, only about 64 frames of animation show up. I have tried to import into a new max scene, and everything works fine. So do I have a Unity import problem? or a 3ds Export problem? I have tried baking animations and using different FBX versions already. I appreciate any help. Thank you.
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              koobas.hobune.stream
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