Skybox texture stretches on connection seams?
I'm using a material with a surface shader which draws an image texture or other algorithmic patterns. However, when that material is applied to the skybox, it stretches along the connection seams, as the encircled part in below image shows. I'm already using WrapMode Repeat. Is there a way to prevent this? Thanks!
stretch.jpg
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Best Answer
Answer by JPhilipp · Feb 26, 2018 at 05:46 PM
When using an inverted sphere and blowing it up to giant size, then increasing the camera far plane, it works better with the surface shader repeat seams.
Inverted sphere generator script: https://answers.unity.com/questions/514637/how-do-i-invert-normals-of-a-sphere.html