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Question by TheGabmeister · Dec 05, 2018 at 04:52 AM · vrmobile deviceslodgroup

How to create platform-specific LODs? (for a multi-platform VR app)

I'm working on a VR app that will be deployed both on PC (HTC Vive and Oculus Rift) and mobile (Samsung Gear VR).

I was wondering if there's a way to swap LOD levels depending on the user's platform. For example, I want all the meshes to start with LOD 0 for PC and LOD 1 for mobile. When built on mobile, I don't want the meshes to ever use LOD 0.

I can't seem to find a way to do this though. Looking at the LOD Group component, LOD switching is only dependent on the camera, not the platform.

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avatar image hexagonius · Dec 05, 2018 at 06:19 AM 1
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nope, unfortunately that's more complicated than that. the only solution II came up with dealing with platform problems between PC, UWP, and Android was to keep differences in different scenes.

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