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Question by
peterhoglund · Jul 10, 2017 at 10:01 PM ·
textureterrainmeshalphamap
Create alphamap from mesh
In runtime I can create a flat mesh from a list of vector3s. Is there a way to turn this flat mesh into an alphamap? What I am trying to achieve is to splat a terrain texture based on the contour shape of the procedurally generated mesh.
Thanks!
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