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Question by martinanugrah24 · Apr 07, 2017 at 02:52 PM · c#unity 5unity 2dscorescore system

How to add score after destroying object in unity 2D?

Before this, I have made a scoring section to my program that used Invoke repeating every 1s. Now, I have problem how to make my scoring counter add an additional score when I destroy some objects.

 using UnityEngine;
  using System.Collections;
  using UnityEngine.UI;
  
  public class UIManager : MonoBehaviour
  {
  
      public Button[] buttons;
      public Button pauseButton;
      public Image[] images;
      public Text scoreText;
      public Text highScoreText;
      public Text yourScoreText;
      public Text text;
      bool gameOver;
      int score;
      levelscroller level;
      CoinMove cm;
      void Start()
      {
          gameOver = false;
          score = 0 + cm.plus;
          InvokeRepeating("scoreUpdate", 1.0f, 1.0f);
      }
      void Update()
      {
          storeHighScore(score);
          scoreText.text = "" + score;
          yourScoreText.text = "" + score;
          highScoreText.text = "" + PlayerPrefs.GetInt("highscore");
      }
      void scoreUpdate()
      {
          if (gameOver == false)
          {
              score += 1;
          }
      }
      void storeHighScore(int newHighscore)
      {
          int oldHighscore = PlayerPrefs.GetInt("highscore", 0);
          if (newHighscore > oldHighscore)
          {
              PlayerPrefs.SetInt("highscore", newHighscore);
              oldHighscore = newHighscore;
              PlayerPrefs.Save();
          }
      }

Another class:

  using UnityEngine;
  using System.Collections;
  public class CoinMove : MonoBehaviour
  {
      public float Speed;
      public int plus = 0;
      UIManager ui;
      void Start()
      {
  
      }
      void Update()
      {
          transform.Translate(new Vector3(0, -1, 0) * Speed * Time.deltaTime);
          //if (Input.touchCount > 0 || Input.GetTouch(0).phase == TouchPhase.Began)
          //{
          //    Destroy(transform.gameObject);  
          //}
      }
      private void OnMouseDown()
      {
          Destroy(gameObject);
          plus += 10;
      }
  }

It just make the counter of score totally 0.

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Answer by Raimi · Jul 04, 2017 at 01:13 AM

You need to increment score at the point/before the object is destroyed.

Example: If you have a method DestroyEnemy()

 public void DestroyEnemy()
 {
      PlayerManager.instance.score += 1;
      Destroy(gameObject);
 }

or

 public void DestroyEnemy()
 {
      PlayerManager.instance.score = playTime;
      Destroy(gameObject);
 }

or

  public void DestroyEnemy()
  {
      PlayerManager.instance.SetScore(10);
      //In SetScore, store score in player prefs
      Destroy(gameObject);
  }

In this example I use a singleton class to manage player data like setting and getting score. Not sure if this helps, but good luck on your project.

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