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3 star time base system
hello, friend once again, I need your guidance. my typing game is almost near completion but there is a problem with my score system. the score is how little time you take to complete the level, 3 stars for more than 100, 2 stars for less than 100. the problem is basically, the star doesn't appear anywhere when the game ends. I used this video as my template but change how we get the score since this is a typing game and not a platformer. https://www.youtube.com/watch?v=H7M8sr6PsXw&t=459s&ab_channel=FastSolution here are my codes and If you have any suggestions please comment below. countdown timer and score
 using System.Collections;
 using UnityEngine.UI;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 public class countdown : MonoBehaviour
 {
     public float timeLeft = 150.0f;
     public Text startText; // used for showing countdown from 3, 2, 1 
     public GameObject[] stars;
 
     public void Update()
     {
         timeLeft -= Time.deltaTime;
         startText.text = (timeLeft).ToString("0");
         if (timeLeft > 100)
         {
             print("alpha");
             print(timeLeft);
            
         }
         else if (timeLeft < 100 && timeLeft > 51)
         {
             print("beta");
             print(timeLeft);
            
         }
         else if (timeLeft < 51 && timeLeft >= 1)
         {
             print("gamma");
             print(timeLeft);
             
         }
         else
         {
             print("delta");
             print(timeLeft);
             SceneManager.LoadScene("gameover");
         }
   //display(timeleft)
     }
     public void score()
     {
         if (timeLeft > 100)
         {
             //alpha
             stars[0].SetActive(true);
             stars[1].SetActive(true);
             stars[2].SetActive(true);
         }
         else if (timeLeft < 100 && timeLeft > 51)
         {
             //beta
             stars[0].SetActive(true);
             stars[1].SetActive(true);
         }
         else if (timeLeft < 51 && timeLeft >= 1)
         {
            //gamma
             stars[0].SetActive(true);
         }
         else
         {
             //delta
         }
         //display(timeleft)
     }
 }
 
     using System.Collections;
     using System.Collections.Generic;
     using UnityEngine;
     using UnityEngine.UI;
     using UnityEngine.SceneManagement;
     
     public class uihandler : MonoBehaviour
     {
         public GameObject scorecanvas;
         public Text LevelStatus;
         public Text scoreText;
     
         public static uihandler instance;
             void Awake()
         {
             if (instance == null)
                 instance = this;
         }
         public void Showscorecanvas(string status, string scores)
         {
             GetComponent<countdown>().score();
             scorecanvas.SetActive(true);
             LevelStatus.text = status;
             scoreText.text = scores;
            
         }
     }
 
               wordbank for activate the score canvas
 using System.Linq;
     using System.Collections.Generic;
     using System.Collections;
     using System.Threading;
     using System.Diagnostics;
     using UnityEngine;
     using UnityEngine.SceneManagement;
     
     public class WordBank : MonoBehaviour
     {
         public GameObject scoreobject;
         public static bool GameIsDone = false;
         private List<string> originalWords = new List<string>()
         {
             " ", "cake" , "you" , "refugees" ,"school" ,"delete" ,"elevation","front","marry","fox", "hound", "brain","boss", "united","dreamer","money","harmony","harm","logical","kingdom","victory","original", "photography","history","decision","also","europe","knight" ,"king", "queen"
         };
         private List<string> workingWords = new List<string>();
     
         private void Awake()
         {
             workingWords.AddRange(originalWords);
            
             ConvertToLower(workingWords);
           
     
         }
        
         private void ConvertToLower(List<string> list)
         {
             for (int i = 0; i < list.Count; i++) 
                 list[i] = list[i].ToLower();
         }
         public string GetWord()
         {
             string newWord = string.Empty;
     
             if (workingWords.Count != 0)
             {
                 newWord = workingWords.Last();
                 workingWords.Remove(newWord);
                 Time.timeScale = 1f;
     
             }
     
             return newWord;
             
         }
         public string Getscene()
         {
             string newWord = string.Empty;
     
             if (workingWords.Count == 0)
             {
                 PlayerPrefs.SetInt("levelAt", 2);
                 scoreobject.SetActive(true);
                 Time.timeScale = 0f;
                 GameIsDone = true;
             }
             return newWord;
         }
      }
 
 
 
              I fixed your code formatting but you shouldnt be dumping huge code examples into your answers and expecting people to fix your problems.
If they are really necessary try using a 3rd party service like gists or pastebin and linking to them, or to the repo directly.
Please try to keep your questions atomic and succinct
Your answer