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multithreading physX
PhysX 3 executes in different cores (https://blogs.unity3d.com/2014/07/08/high-performance-physics-in-unity-5/), In my project, there are a lot of circle colliders (2d). But only one core is used. How to enable multithreading for physics for linux (or windows)?
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Answer by MelvMay · Jan 04, 2017 at 11:08 AM
PhysX is for 3D physics not 2D physics which is Box2D.
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