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Question by 6565 · Dec 12, 2017 at 02:39 PM · physicsphysics2dphysx

Quickly running physics simulation

Hey,

I am making a game which has "billiard-like" 2D physics, and I need to run the simulation very quickly to find the end result (and not let it play out and wait for it to finish).

Is it possible using Unity's built-in physics system? Or do I need to integrate/write a new physics engine for my needs?

Thanks

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