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Question by
asdzxcv777 · Aug 27, 2017 at 08:09 AM ·
physicsraycastperformancemultithreadingphysx
Call physics api from parallel thread
Since Unity uses physx 3.3 which is multithreaded, can the physics api (for example Physics.Raycast ) be called from a parallel thread other than the game thread
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Best Answer
Answer by tanoshimi · Aug 27, 2017 at 12:03 PM
No. All parts of the Unity API must be called on the main thread.