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Question by asdzxcv777 · Aug 27, 2017 at 08:09 AM · physicsraycastperformancemultithreadingphysx

Call physics api from parallel thread

Since Unity uses physx 3.3 which is multithreaded, can the physics api (for example Physics.Raycast ) be called from a parallel thread other than the game thread

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Answer by tanoshimi · Aug 27, 2017 at 12:03 PM

No. All parts of the Unity API must be called on the main thread.

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