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Question by AugurVR · Dec 07, 2014 at 11:20 PM · crashimportvideomac

Unity Crashing on Video Import

Hi, I'm using Unity 4.6 on Mac OSX Mavericks. Whenever I try to import a video asset into my project Unity crashes.
I am sure that my video assets are valid, nothing exotic just H.264 Quicktime .mov videos.

Any suggestions?
Am I missing something? I have tried this both by dragging the video asset into my project tab and also by using the import dialogue.

thanks.

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avatar image Graham-Dunnett ♦♦ · Dec 07, 2014 at 11:20 PM 0
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Anything written into the Editor.log?

avatar image AugurVR · Dec 08, 2014 at 12:52 AM 0
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Native extension for build target not found Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.001266 seconds (Nothing changed) EditorUpdateCheck: Response {updateinterval: '3600'} updateurl = interval = 3600 Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.001321 seconds (Nothing changed) 2014-12-07 19:48:59.646 Unity[916:707] NSSoftLinking - The DataDetectors framework's library couldn't be loaded from /System/Library/PrivateFrameworks/DataDetectors.framework/Versions/A/DataDetectors. 2014-12-07 19:48:59.646 Unity[916:707] NSSoftLinking - The function 'DD$$anonymous$$enuItemGetActionUTI' can't be found in the DataDetectors framework. Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.017771 seconds

avatar image static_cast AugurVR · Dec 08, 2014 at 12:54 AM 0
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Did you used $$anonymous$$ac $$anonymous$$igration Assistant to migrate your account from other $$anonymous$$ac?

Other people have had issues with this and they usually reformat their drive and it works.

avatar image AugurVR · Dec 08, 2014 at 12:52 AM 0
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Native extension for build target not found Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.001266 seconds (Nothing changed) EditorUpdateCheck: Response {updateinterval: '3600'} updateurl = interval = 3600 Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.001321 seconds (Nothing changed) 2014-12-07 19:48:59.646 Unity[916:707] NSSoftLinking - The DataDetectors framework's library couldn't be loaded from /System/Library/PrivateFrameworks/DataDetectors.framework/Versions/A/DataDetectors. 2014-12-07 19:48:59.646 Unity[916:707] NSSoftLinking - The function 'DD$$anonymous$$enuItemGetActionUTI' can't be found in the DataDetectors framework. Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.017771 seconds

avatar image AugurVR · Dec 08, 2014 at 12:58 AM 0
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No, this was a clean install on this machine.

avatar image AugurVR · Dec 08, 2014 at 03:43 AM 0
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I've tried reinstalling Unity, making new projects, nothing seems to work. Any suggestions are very welcome, would love to be able to get a video to import.

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Answer by AugurVR · Dec 09, 2014 at 07:22 AM

I found that by exporting my .mov to .ogg video before importing worked. I guess the crash is caused by Unity not handling Quicktime conversions very well on it's own.

This was a bit of a hassle and Unity isn't clear on not really being able to easily convert a .mov.

Bizarre.

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