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Can I use scene view lighting in game?
I'm faking lighting using shaders in my project. I'm using a camera depth shader to make things further away darker. I'm trying to make additional "fake" light orb effects using spheres and transparent shaders.
My issue: when I have the scene lighting checked in the scene view, the light orbs are exactly what I want them to be, which looks like this:
But if I uncheck the little lightbulb icon (the scene shading button), the light orb becomes foggy and ugly - which is also how it shows up in game. (It's no surprise, it's just a basic transparent white material with low transparency) It looks like this:
Is there a way I can use the scene lighting/shading in game somehow? Or is there a way in shader graph to replicate the effect I'm looking for?
Any help is greatly appreciated!