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Shader to get shadows after baking but do not change color of texture
Hi,
I want a shader, either unlit or surface shader, which receives and casts shadows, but it's texture color should not get affected by light color (only shadows black color must exist). There are few unlit shadow shaders, but I am losing shadows after baking light.
So, I want some shader to receive and cast shadows, but not change texture color, and to retain shadows after baking.
Thankyou :)
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