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Question by thedodgeruk · Nov 24, 2012 at 08:02 PM · versionprosource

version control with unity

is there any version control which can be used with unity NON PRO if so is there a good tutorial which i can follow to make it work

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avatar image moghes · Apr 15, 2013 at 12:35 PM 1
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@thedodgeruk please tick as true DannyB's answer since it seems to fully answer your question

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Answer by DannyB · Nov 24, 2012 at 08:14 PM

Yes. Any version control you want to use. I can recommend git (or better yet, the free cross platform git GUI SmartGit).

You need to enable meta files version control in Unity:

Go to Edit > Project Settings > Editor
and select Meta Files in Version Control Mode

Then, you will need to exclude (ignore) these folders:

 /Library/  
 /Temp/  
 /Build/  

If you are using MonoDevelop, you should also exclude these:

 *.pidb
 *.sln
 *.userprefs
 *.csproj
 *.orig

And if using sublime text, exclude this as well:

 *.sublime-workspace

Also see:
http://docs.unity3d.com/Documentation/Manual/ExternalVersionControlSystemSupport.html

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avatar image Kensei · Aug 06, 2014 at 09:59 PM 0
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With the little exception that SmartGit wants money if you actually plan to sell your game.

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Answer by Soviut · Apr 22, 2013 at 12:39 AM

I've written, what I hope can be considered the definitive guide to version control in Unity 3D:

http://mobile.tutsplus.com/tutorials/game-engine/using-version-control-with-unity3d/

In my case, I'm using Mercurial, but the same ignores will work with SVN or Git.

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avatar image Benproductions1 · Jul 16, 2013 at 11:30 AM 0
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Who uses anything but GIT nowadays?
Also if you're not using version control, you're not doing it right ;)

avatar image Soviut · Jul 16, 2013 at 06:44 PM 1
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Plenty of people use version control other than GIT. $$anonymous$$any artists I've found prefer $$anonymous$$ercurial because the nomenclature is simpler. Not to mention that SVN still holds the highest industry usage at around 55%. Additionally, larger companies are using Perforce or Vault.

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