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Question by asdas12 · Oct 11, 2014 at 10:10 PM · modelfbxpoint lightsketchup

Incorrect point light act on imported .fbx model (sketchup)

Hello, The image will show more...

alt text

I don't know why the light is limited by diagonal line on the floor:\ (Ground is flat plane)

If I change smoothing angle to max-value then issue is more noticeable alt text

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Answer by OllyNicholson · Oct 13, 2014 at 10:29 AM

Hi - There could be a number of things going on here. A few things to check (without first seeing the project) would be:

  • Check the tangents options on the importer (inspectore) and try calculate instead of import

  • Remove any lightmapping from the model, check materials and extranneous UV channels

  • Check the model in sketchup and see if you can weld vertices within a certain threshold before export

If the model is still exhibiting this anomaly try submitting the project via the bug reporter (Help > Report a bug) and drop the ref number here

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Answer by asdas12 · Oct 13, 2014 at 11:53 PM

Just now i edited sketchup project of this model a little bit and naw problem is solve. Effect:alt text

but...

It makes me next problem. When I duplicate(add another Point light) for example - green - only red is working. If I delete red point light just green is working. I want to use min two p.lights so i can't. How to solve it. TIA

PS. Sorry for me english


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avatar image OllyNicholson ♦♦ · Oct 14, 2014 at 11:44 AM 0
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in future follow up questions are best added as a comment or better still as a new question, otherwise they appear as an answer like above, when actually a question.

(this will help the most people benefit from solving your issues and up your karma!)

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Answer by OllyNicholson · Oct 14, 2014 at 11:43 AM

You would need to scale down the range and intensity of the lights and move them to different positions, otherwise they will override each other. Also check the scale of your model to make sure your scene is working with the same scale as the lighting. More info is available here:

http://docs.unity3d.com/Manual/Lights.html

http://docs.unity3d.com/Manual/FBXImporter-Model.html

If your first issue is solved please accept and upvote the first answer - thanks!

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avatar image asdas12 · Oct 14, 2014 at 03:12 PM 0
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Example scene. Issue: only one light is rendering. Why? alt text

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Answer by Ad · Oct 14, 2014 at 07:59 PM

Hi, look at the inspector panel for the point light and set render mode to important.

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