Mesh Renderer Objects and Sprite Renderer Objects are Lit Differently
I am using a mesh to render terrain in a top down 2D game. I am adding details over the terrain using sprites. So my base terrain is a mesh renderer, and the detail tiles use sprite renderers.
When I place lights over the area, they render with different lighting. The mesh renderer appears darker, so you see a clear line between details and terrain. If you look at the top left of this image, you can see the roads are much darker in the middle, and the details on the side are lit up. Each house has a point light over it.
I also have each renderer's settings in the album.
Answer by Seedersj · May 20, 2016 at 02:01 AM
Fixed this by editing the lights, and marking Render Mode: Important. I was on Auto before.
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