Lightning clipping on particles
I've created a very basic particle system that emits particles rendered with a material. Whenever a lightsource 'hits' any of the particles these enlightened rectangles show up.
I've tried out different render modes, and alternative materials. Switching on/off HDR on camera had no effect either. The biggest problem is the lack of knowledge: what could be/is the cause for this problem?
It looks like the problem I had with 2D sprites overlapping eachother which I got sorted by adjusting the sorting, but fiddling around with particles sorting had no effect.
Maybe another important piece of information; this is not an orthographic camera.
What could be the issue?
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