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Question by MountDoomTeam · May 07, 2013 at 09:24 PM · textimput

Using Text file with .JS code written on it in webplayer?

Hi Unity Coders ?:-)

I would like to have a text input field next to a compiled webplayer game, where the player can write some lines of a function, and then the player can start the webplayer and it will import his code as something the game can read.

just for easy code for example:

 function equation(){
    var form = Mathf.Min(Mathf.Abs(x-Mathf.Floor(x+0.5)),Mathf.Abs(z-Mathf.Floor(z+0.5)));
    return form;
 }

It the task possible using an addon/dll/unitylibrary?

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Answer by Eric5h5 · May 07, 2013 at 09:39 PM

You don't need any add-ons; you can use the eval() function to run strings as code. Note that you must turn off #pragma strict for eval() to work. So it doesn't work on platforms that enforce #pragma strict, like iOS.

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avatar image MountDoomTeam · May 07, 2013 at 09:52 PM 0
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Oh cool, Thankyou. do i have to use .Net's runtime for example System.IO classes you wrote in another thread? that's so cool i wish to make a mesh generator where people can decide the math topologies they walk in and maybe even add monsters :)

avatar image Eric5h5 · May 07, 2013 at 10:00 PM 0
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You can't use System.IO in a webplayer, since Unity doesn't allow external file access in that case.

avatar image MountDoomTeam · May 08, 2013 at 07:37 AM 0
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i have to use just this function on any string:

Application.ExternalEval

and do i have to do additional processing to make lines into a paragraph? i.e.:

  var fileLines : List.;
  
   function ReadFile() {
      var sr = Application.ExternalEval("whatever.txt");
      fileLines = sr.ReadToEnd().Split("\n"[0]).ToList();
      sr.Close();
   }
  var wholeFileText = String.Join("\n", fileLines.ToArray());

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