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Question by DeadlyComics · Jul 25, 2014 at 12:10 AM · textrandomtextmeshrandom.range

How can I change textmesh to a random text snippet?

Hello! I'm trying to change the text of a textmesh GameObject to a random text snippet from an array of text snippets when the game starts. I'm very inexperienced with code, but here's what I have so far:

 function Start () {
 GetComponent(TextMesh).text = ("hello"||"good day"||"what's up");
 }

I've tried finding the answer, but I've only found examples with number ranges. Thank you in advance!

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Answer by rutter · Jul 25, 2014 at 12:18 AM

First, you'll need a collection of items to choose from. There are many different types of collections you can read about, but the simplest for now is a built-in array:

 var snippets = ["hello", "good day", "what's up"];

Second, you need to pick a random item from your array. We'll use Unity's Random.Range function:

 //random number between 0 and length-1
 var index = Random.Range(0, snippets.Length);

Third, you assign the value:

 GetComponent(TextMesh).text = snippets[index];

Putting all of that together:

 function Start() {
     var snippets = ["hello", "good day", "what's up"];
     var index = Random.Range(0, snippets.Length);
     GetComponent(TextMesh).text = snippets[index];
 }

If any of this confuses you, remember that you can always look up programming tutorials around the net. It's slow going, at first, but you'll get better at it with time.

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avatar image DeadlyComics · Jul 25, 2014 at 12:24 AM 0
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Thank you so much, this worked perfectly!

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