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Question by Siliproksi · Sep 18, 2016 at 02:38 PM · scripting problemparticlesystemgun

Activating particle system and deactivating it after 0.8 seconds.

I have a gun(player's gun) and Zombie.I want to make script Zombie.cs and attach it to zombie. So when i shoot zombie he needs to spill blood (activate particle system) and deactivate it after 0.8 seconds.

The code : http://pastebin.com/7AF3AqWq

Not sure why it is not working.But the particle system stays alive after i shoot my zombie.
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Answer by Dream_in_code · Sep 18, 2016 at 03:09 PM

void OnDamaged (int damageAmount)

 {
     print ("Zombie damaged");

     ReduceHealth (damageAmount);

     ActivateBloodParticleSystem ()
     

 }

private void ActivateBloodParticleSystem ()

 {      
     startCoroutine("spillBlood")
 }

public Ienumenator spillBlood()

{

ParticleSystem.Play()

yield return new waitforSeconds(0.8f);

ParticleSystem.Stop()

}

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avatar image Siliproksi · Sep 21, 2016 at 12:59 PM 0
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Thank you for helping me out.But i couldn't resolve this.I think that my script is not wrong but i am doing something wrong in Unity.If i don't tick "looping" on the particle system.Than it wont work.But when i do it does pull the trigger but never stops activating itslef... Pretty lost here, if you really wanna help me i think i need some screenshots of particle system.I am great coder,but pretty new to Unity so i am probably doing mistake in the Editor itself, Thanks !

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