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Question by Igorotak · Aug 14, 2017 at 09:23 AM · scripting problemcollisiondestroygunbullets

How to destroy objects only when they collide with other objects?

I have done a gun that automatically fires bullets every "update". The problem I'm having is when I added the script:

void OnCollisionEnter() { Destroy (gameObject); }

the bullets collide with each other and disappear. Is their a way to make it disappear only when it collides with objects other than the bullet?

Any help is very much appreciated.

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Answer by unidad2pete · Aug 14, 2017 at 09:36 AM

Edit>Project Settings>Tags and Layers

Add new tag named bullet set tag of your gameObject with the collider to bullet

 void OnCollisionEnter(Collision collision)
         {
             if(collision.collider.gameObject.tag != "bullet")
             {
                 Destroy(gameObject);
             }
         }

Other option:

Edit>Project Settings>Tags and Layers Add new Layer named bullet and set your bullet with llayer bullet

Edit>Project Settings>Physics

Uncheck square bullet/bullet. Now, colliders with layer bullet, dont have collision with other gameObjects with layer bullet

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avatar image Igorotak · Aug 14, 2017 at 10:18 PM 0
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Works great. Thanks for the quick reply.

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