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Question by Tberry · May 25, 2015 at 12:15 PM · scripting problemerrorfpsgun

Error CS0103, The name GetComponet does not exist in the current context.

So, I'm making a script for my animation controller to transition from idle to shooting but it's giving me that error and I am not sure why. using UnityEngine; using System.Collections;

 public class CZ805Controller : MonoBehaviour {
 
     private Animator anim;
 
     // Use this for initialization
     void Start () 
     {
         anim = GetComponet<Animator> ();
     }
     
     // Update is called once per frame
     void Update () 
     {
         if (Input.GetButton ("Fire1")) 
         {
             anim.SetBool ("Shoot", true);
         }
 
         else
 
         {
             anim.SetBool ("Shoot", false);
         }
     }
 }
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Answer by DoTA_KAMIKADzE · May 25, 2015 at 12:15 PM

You've 1 letter "n" absent:

 anim = GetComponent<Animator>();
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avatar image Tberry · May 25, 2015 at 02:31 PM 0
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Ah, something so simple I wouldn't have thought it. Thanks!

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