Question by
studioscombo · Apr 01, 2019 at 09:59 PM ·
c#javascriptwebglbrowserbrowser communication
What's the proper way to make my game listen to a browser's javascript event?
I need to make my WebGL game able to listen to a javascript event that would be called from the user's browser to unlock all levels.
I went through https://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html but it didn't seem to have what I was looking for. Something similar to ExternalInterface.addCallback() from AS3.
The handler of the event just calls the UnlockAllLevels from one of my scripts, but how am I supposed to receive the javascript "unlockAllLevels" event?
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