Question by 
               $$anonymous$$ · Dec 05, 2015 at 04:03 PM · 
                c#javascriptunity5unityeditorwebgl  
              
 
              EditorUtility.OpenFilePanel for UnityWebGL (Runtime)
I want the user to select a image from computer in Unity WebGL game but I am not able to get any library or code for this thing. I want exact functionality of EditorUtility.OpenFilePanel for UnityWebGL (Runtime).
string path = EditorUtility.OpenFilePanel("Overwrite with png","","png");
Is there any way to get this open dialog in Unity WebGL build? Or Is there any way I can do it in java script? Like I get image in java-script from user and pass it to my C# code.
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