Question by 
               Erethan · Jan 24, 2017 at 09:02 PM · 
                c#javascriptwebglplayerprefspersistence  
              
 
              Persistent data between different games - local save for WebGL
I am developing a chapter based WebGL game where I need to save information from one chapter to load on next (a complete different WebGL game). How can I achieve that?
So far I failed doing so with he following methods:
-Using Application.datapath
-Using PlayerPrefs
-Using System.IO
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              koobas.hobune.stream
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