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Question by TheBigE · Oct 08, 2015 at 11:14 AM · unity5lightmapping

resize static objects after lightmapping

Hi All,

I use Unity 5.1.

I have a root object that has static children. I baked the scene and it looks nice. Now after some development time I saw the I need to scale up the scene. So I scaled up my static root object. I noticed that the light mapping stays the same. My question is: Do I need to re backed the scene again after scaling my objects (via transform scale) or can I leave the original light mapping?

Thank u in advance

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avatar image samvid · Feb 24, 2016 at 01:30 AM 0
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@TheBigE did you find the answer of your problem? Cause I am facing the same problem again.

Thanks

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