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Question by
TheBigE · Oct 08, 2015 at 11:14 AM ·
unity5lightmapping
resize static objects after lightmapping
Hi All,
I use Unity 5.1.
I have a root object that has static children. I baked the scene and it looks nice. Now after some development time I saw the I need to scale up the scene. So I scaled up my static root object. I noticed that the light mapping stays the same. My question is: Do I need to re backed the scene again after scaling my objects (via transform scale) or can I leave the original light mapping?
Thank u in advance
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@TheBigE did you find the answer of your problem? Cause I am facing the same problem again.
Thanks
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