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Question by alkenerly · Jul 08, 2016 at 10:59 PM · inputtouchscreen

Touch input not working

Hi, I'm trying to make a 2D game in Unity 5 and can't seem to get the touch to work on my Android. I am rewriting my code to work with more than one finger so I had to drop the mouse simulation I had going on. Anyways, the code in question looks as follows:

    public bool IsPressed()
     {
         if (Input.touchCount > 0)
         {
             for (int i = 0; i < Input.touchCount; i++)
             {
                 Vector3 pos = Camera.main.ScreenToWorldPoint(Input.GetTouch(i).position);
 
                 if (GetComponent<BoxCollider2D>().OverlapPoint(Camera.main.ScreenToWorldPoint(pos)))
                 {
                     Debug.Log("Square was pressed!");
                     return true;
                 }
             }
         }
         return false;
     }

I've spent an entire day trying to debug and have tried many things trying to get it to work. I will be very very thankful for your help!

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Answer by Fritsl · Jul 09, 2016 at 06:23 AM

You are not working from a Mac / OSX, are you? Apparently Unity has severe input issues with OSX!

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