Question by
maneatingsheep · Apr 08, 2016 at 12:51 PM ·
iostextures
Textures not rendered when large assets are included in project in IOS
in my project there are several quad objects floating in 3d space with their textures. All worked well untill i had to add very heavy assets to my project. Six 4096X4096 textures. What it did, it prevented the sprites from rendering on IOS builds for some reason. The sprites are still clickable, they even show briefly when i change the texture on one of them. I've tried changing material types, loading the heavy assets from the resource folder and tweaking whatever i could find. This is clearly a bug. but can anyone help me work around it?
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