Determine if 4K textures are supported at runtime
I understand that only newer devices support 4k textures. But I would like to know if there is a way to determine at runtime whether they are supported.
Thanks
Comment
Answer by JetFly · Dec 06, 2017 at 03:52 PM
You cannot install iOS11 on iPhone 2.Maybe get iOS version and check if it's greater than minimum version that supports 4K? P.S.Never coded for iPhone.
Your answer
Follow this Question
Related Questions
Updated Accelerometer Calibration Solutions? 0 Answers
Share Image Android / iOS 1 Answer
URP: Particle Material with Overlay Color Mode Looks Different on Android and iOS than Editor 2019.4 1 Answer
Textures not rendered when large assets are included in project in IOS 0 Answers
UnityWebRequest.GetTexture() url to a windows shared folder on an other PC for an Android build. 0 Answers