Android build size 60MB, iOS build size 1.1GB; Help!
Hi,
developing my first app/game (2D). Almost finished.
.apk after I build it with Unity is around 60 mb.
But when I build it with xCode (I am using "run" from xCode to get the game on my device), when I check my iPad, it says that my project takes up 1.1 GB in iPad storage settings.
My games has about 400 textures which are roughly 768x768. Most of them are NPOT (non-power of two).
I noticed that this massive iOS and Android build size difference emerged more and more once I added more textures to my scenes, so obviously this is a texture (compression) related problem.
Why does my project on iOS device take up so much space?
How do I go about reducing it closer to Android?
Answer by PetrasR · Mar 08, 2019 at 09:10 PM
Tested Android size after installing 60mb .apk. Size of application on device is 140MB. But still the diffrence of 140MB and 1100MB...
Answer by PetrasR · Mar 14, 2019 at 12:00 PM
Somewhat fixed the issue. When building from Unity (to xCode) if I select Compression Method: LZ4HC, and only then compile in xCode, the app size on iOS device went down to about 80MB.
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