Questions Regarding iOS Encryption Compliance
I have asked this same question on the forums but to no avail. I am no wondering if anyone here might be able to answer this for me?
I am just about to release my first game onto the Apple app store and am having some really puzzling questions regarding what to select in terms of the Yes or No Questions prompted during the Export Compliance Information section.
My app is only a game and does not use Game Center, any sort of player logins or passwords, and only uses the Unity Ads and Unity Analytics services, and I allow players to view a web page with my privacy policy on it by clicking a button in the game that redirects them via Safari. Does that mean that my app app qualifies for any of the exemptions provided in category 5 part 2 of the U.S. Export Administration Regulations? Does this also mean that my app uses ATS or makes a call to HTTPS?
I am very new to this and this portion is really confusing me greatly. Any support is appreciated!
P.S. My app is only available in the U.S.
Answer by DrTomato · Sep 30, 2019 at 04:21 PM
Late to answer,but posting this in case anyone else comes across the issue.
As far as I am aware Unity IAP and Unity Analytics uses HTTPS/SSL for encryption purposes. However, this should be exempt from export compliance. At the time of writing this, you won't need to answer this question if you set the flag ITSAppUsesNonExemptEncryption to NO in your Info.plist file before you build and upload. This is a declaration in and of itself so Apple don't need to ask again during the submissions stage. Check the following link for more information: https://developer.apple.com/documentation/security/complying_with_encryption_export_regulations
Also, if you are only delivering to US and Canada, you should be exempt from this as you are technically not exporting.
Disclaimer: I am not a legal professional. If in doubt, seek legal counsel.
Your answer
Follow this Question
Related Questions
Application.persistentDataPath seems not to work on iOS 0 Answers
OnTriggerEnter won't work after iOS build 1 Answer
Integrating apple IAP 0 Answers
Unity program keeps freezing 1 Answer
Implementing IOS IAPs 0 Answers