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Question by chumther47 · Oct 18, 2016 at 06:17 AM · iosontriggerenterapple

OnTriggerEnter won't work after iOS build

I have a simple code where when a bullet hits an object, it does damage and it gets destroyed. It works perfectly in the Unity editor, but when I build and install on an iOS device, it won't work. Everything else seems to work fine.

here is the code: public class BulletDamage : MonoBehaviour {

 void Start()
 {

 }

 void OnTriggerEnter(Collider other)
     {
     if (other.tag == "EnemyBoss")
     {
         other.GetComponent<EnemyHealth> ().DoDamage (5);               
         Destroy(gameObject);
     }
     }

}

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Answer by danivdwerf · Oct 18, 2016 at 07:47 AM

I don't know about any bugs, but maybe check some stuff (just to be sure)

Does the boss have the tag? Does one of the two colliders have a Rigidbody component? Do you not have warnings or errors about this script? Is the script assigned to the right object?

From web developing I have learned that somethings do work locally but do not work online, it's really messed up.

Good luck man!

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