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Question by landings · May 19, 2018 at 07:21 AM · mesh

Mesh is disordered when vertex number exceeds 65k

Hello, I have heard that recent Unity versions have removed vertex number limit. But when I try this on 2018.1, I still get wrong results. I use the following code to build meshes:

 Mesh mesh = new Mesh();
 mesh.SetVertices(vertices);
 mesh.SetIndices(indices, MeshTopology.Triangles, 0);

When vertex number is small, I get perfect result: 62728 Vertices mesh

When vertex number is large, the mesh is disordered: 100808 Vertices mesh

So what is the right way to build a large model?

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