Mesh is disordered when vertex number exceeds 65k
Hello, I have heard that recent Unity versions have removed vertex number limit. But when I try this on 2018.1, I still get wrong results. I use the following code to build meshes:
Mesh mesh = new Mesh();
mesh.SetVertices(vertices);
mesh.SetIndices(indices, MeshTopology.Triangles, 0);
When vertex number is small, I get perfect result:
When vertex number is large, the mesh is disordered:
So what is the right way to build a large model?
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