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Question by Saeung Jae Lee · Jan 05, 2016 at 08:34 AM · scaleparentunity 4.6

unity parent child scale bug

I have two GameObject in my project

a. GameObject1 size is x = 5 y = 5 z = 5

b. GameObject2 size is x = 1 y = 1 z = 1

and

GameObject2.transform.parent = GameObject1.tranform;

GameObject2.transform.localScale = new vector3(1,1,1);

and

change size GameObject1!! I can't understand this situation.

I can see GameObject1 size x = 5 y = 5 z= 5 in inspector

but GameObject1 size looks like x = 5 y = 20 z = 5. is this bug?

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Answer by Zoelovezle · Jan 05, 2016 at 11:54 AM

Its not bug, the child size is with reference to the parent size.

Suppose , the X-Axis of Parent and child is 0 Now if you changed Parent X- Axis to 5 , the X-Axis of Parent will be 5 globally , and X-Axis of Child will globally changed to 5 but you will see its local position .

 //In reality the X position of child will be 
     X position of child is = (localPosition.x of Child + localPosition.x of parent)

But in the Inspector panel you will just the

 X position of child is =( localPosition.x of Child )

Hope you understand this. Child transform is basically reference to the parent.

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