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Question by AzraelKans · Aug 13, 2012 at 04:37 AM · gameobjecttransformscaleparentattach

How can I attach a gameobject to another without changing its scale.

Im using a grenade that can stick to certain enemies, problem is sometimes the grenade scale gets messed up by the enemy scale, is there to attach a gameobject to another without missing its scale?

Right now im using some code like this:

 onCollisionEnter(Collision col){
  grenade.transform.parent=col.collider.transform;
 }
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Answer by Loius · Aug 13, 2012 at 04:50 AM

Try setting grenade.transform.localScale = Vector3.one after changing its parent. Not sure if that'll work.

If that fails, you can set the scale to the inverse of the parent object -

grenade.transform.localScale.x = 1.0 / parent.transform.localScale.x;

Same for Y and Z.

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