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Question by d-ostapa · Jun 24, 2016 at 05:02 AM · c#scene-switchingscene-change

Changing a scene with a click of an object?

Hi I am trying to make it so when I click on a certain object in my current scene it would change to another scene. I am trying to use

using UnityEngine.SceneManagement; using System.Collections;

public class NextLevel {

 void OnMouseDown ()
 {
     SceneManager.LoadScene(Level2);
 }
 
 

}

Whenever I do that it says Level2 does not exist in the current context.. I don't know if i'm doing it wrong or what. I have a scene named Level2 in my scenes folder. Any help would be appreciated.

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Answer by corn · Jun 24, 2016 at 08:59 AM

Your forgot the double quotes, so Level2 is interpreted as a variable, but there is no declared variable called Level2 in your script. Hence this variable does not exist and it cannot be called.

You need to either use "Level2" as a string or create a Level2 variable. You also need to make NextLevel inherit from MonoBehaviour, or you will not be able to use it in your scene.

 using UnityEngine;
 using UnityEngine.SceneManagement; 
 
 public class NextLevel : MonoBehaviour
 {
      void OnMouseDown ()
      {
          SceneManager.LoadScene("Level2");
      }
 }

But assigning a variable in the inspector would be better practice, as it will allow you to change the scene to be loaded without modifying the script.

 using UnityEngine;
 using UnityEngine.SceneManagement; 
 
 public class NextLevel : MonoBehaviour
 {
      [SerializeField]
      private string _level2 = "Level2";

      void OnMouseDown ()
      {
          SceneManager.LoadScene(_level2);
      }
 }
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avatar image d-ostapa · Jun 24, 2016 at 02:30 PM 0
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It works, besides the fact that it says "The type or namespace name '$$anonymous$$onoBehavior' could not be found" I don't think that it is supposed to do that...

avatar image d-ostapa d-ostapa · Jun 24, 2016 at 02:45 PM 0
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Never$$anonymous$$d I found a fix. Thanks for the help!

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