Question by
CosmicPhoenix · Feb 27, 2018 at 06:23 PM ·
c#destroyscene-switchingscene-change
loading of scene with UI
I am making a VR Game With googleVR SDK, i made 3 scene in which 1st scene contains main camera and player 2nd scene contains UI and 3rd contain the game. when i press the button to play it loads the next scene but the 1st scene is getting destroyed, which makes the main camera inactive so there is no camera to render the next scene. what changes should i make in my loadonclick script or on my gamecontroller script so that without unloading 1st scene i can load 3rd scene and other scenes
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