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Question by bonez9oh5 · Mar 24, 2017 at 07:10 PM · c#scene-switchingaudio listener

How do i switch a boolean in my GameManager with a toggle in CanvasManager through reference in C#?

What im trying to do is use a UI toggle on my options screen to mute my audio.

         if (muted == false)
         {
             AudioListener.pause = false;
             Debug.Log("game is unmuted");
         }
         else
         {
             AudioListener.pause = true;
             Debug.Log("game is muted");
         }

this bool works to mute, located in my GameManager in order to carry the code across my various scenes.

two options i have, using what i have

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.SceneManagement;
 
 public class CanvasManager : MonoBehaviour {
 public Toggle Mute;
 GameManager gm;
 
 // Use this for initialization
     void Start () {
         // find and assign GameManager script to variables (buttons)
         gm = GameObject.Find("GameManager").GetComponent<GameManager>();
 }
 
 void Update () {
      if (SceneManager.GetActiveScene().name == "Options")
     {
         if (Mute)
         {
               Mute.toggleTransition.(gm.Mute);  
         }
     }
 }
 

I can either use the toggleTransition to call this function

 public void Mute()
     {
        if (muted == false)
         {
             muted = true;
         }
         else
         {
             muted = false;
         }
     }

from the GameManager or i can use an "if" statement with "isOn/!isOn" to change the bool "muted" in the GameManager. Either code would help.

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