Provided example demonstrates the issue not very well. Corresponding bug was reported to the Unity Support and better more suitable example was provided to the specialist from Unity Support.
Again. UI elements wrong size and position in Fullscreen standalone with non-native resolution
Guys, after upgrading from 5.1.0 to 5.3.1 I discovered very strange problem - all my UI elements have wrong position and size when run in Fullscreen standalone with non-native resolution.
For example, scene from attachment (link) in my native resolution (3840x2160) looks correct (example 1), but in lower resolution (1920x1080) it looks wrong (example 2):
There are some talks regarding similar issues, for example this: http://forum.unity3d.com/threads/fullscreen-gui-bug.338181/
And similar case in IssueTracker (which status is FIXED): http://issuetracker.unity3d.com/issues/build-canvas-elements-are-placed-incorrectly-when-setting-non-native-resolution-in-standalone-build
But I feel that this issue is not exactly the same - I have no problems with mouse position at all. The problem is only with UI size and position.
Recent patch - 5.3.1p1 has not resolved this issue.
Please help!
Can we please get some info on this? This is happening to us on 5.3.1.
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